/*
 * This file is part of NeptuneVanilla, licensed under the MIT License (MIT).
 *
 * Copyright (c) 2015-2017, Jamie Mansfield <https://github.com/jamierocks>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.neptunepowered.vanilla.util.helper;

import com.google.common.util.concurrent.Futures;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.network.play.server.S40PacketDisconnect;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ChatComponentText;

public final class NetHandlerPlayServerHelper {

    private NetHandlerPlayServerHelper() {
    }

    public static void kickPlayerFromServer(EntityPlayerMP player, String reason) {
        final ChatComponentText component = new ChatComponentText(reason);
        player.playerNetServerHandler.getNetworkManager().sendPacket(new S40PacketDisconnect(component),
                future -> player.playerNetServerHandler.getNetworkManager().closeChannel(component));
        player.playerNetServerHandler.getNetworkManager().disableAutoRead();
        Futures.getUnchecked(MinecraftServer.getServer().addScheduledTask(()
                -> player.playerNetServerHandler.getNetworkManager().checkDisconnected()));
    }

}
